
process
original
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The Breakout Project is the blog for my Third Year Creative Media Project. I am Michael Zaman a third year Games Design student at Sheffield Hallam University


| Tasks | Date Start | Duration (Days) | Date End |
| Storyline ideas | 01/09/10 | 14 | 15/09/10 |
| Scripting sequences | 12/09/10 | 5 | 17/09/10 |
| Concept Sketches | 12/09/10 | 14 | 26/09/10 |
| Character Designs | 12/09/10 | 10 | 22/09/10 |
| Research | 01/09/10 | 190 | 10/03/11 |
| Reference Gathering | 01/09/10 | 153 | 01/02/11 |
| Final Character Designs | 22/09/10 | 7 | 29/09/10 |
| Character Model Sheet | 29/09/10 | 3 | 02/10/10 |
| Character Modelling | 22/09/10 | 90 | 21/12/10 |
| Final Concept Art | 17/09/10 | 20 | 07/10/10 |
| Modelling | 22/09/10 | 115 | 15/01/11 |
| Rigging | 21/12/10 | 15 | 05/01/11 |
| Unwrapping / UV'ing | 21/12/10 | 5 | 26/12/10 |
| Texturing | 26/12/10 | 14 | 09/01/11 |
| Sculpting | 30/09/10 | 82 | 21/12/10 |
| Animatic | 01/12/10 | 7 | 08/12/10 |
| Storyboarding | 08/12/10 | 9 | 17/12/10 |
| Rig Tests | 21/12/10 | 15 | 05/01/11 |
| Animation Tests | 15/01/11 | 10 | 25/01/11 |
| Animation | 05/01/10 | 45 | 19/02/10 |
| Learning | 01/09/10 | 200 | 20/03/11 |
| Environment/Set Building | 01/12/10 | 25 | 26/12/10 |
| Lighting | 26/12/10 | 50 | 14/02/11 |
| Setting up Camera angles | 26/12/10 | 50 | 14/02/11 |
| Render Tests | 14/02/11 | 7 | 21/02/11 |
| Playblasting | 14/02/11 | 5 | 19/02/11 |
| Rendering | 19/02/11 | 30 | 21/03/11 |
| Grading Images | 15/03/11 | 9 | 24/03/11 |
| Compositing Sequences | 21/03/11 | 5 | 26/03/11 |
| Add any Visual Effects | 21/03/11 | 5 | 26/03/11 |
| Test Render Piece | 25/03/11 | 1 | 26/03/11 |
| Test Render on projector | 25/03/11 | 5 | 30/03/11 |
| Grade piece for projection | 25/03/11 | 5 | 30/03/11 |
| Final Piece Exports | 30/03/11 | 1 | 31/03/11 |
| Report | 01/09/10 | 211 | 31/03/11 |
| Feasibility Report | 17/12/10 | 40 | 26/01/11 |

After that it became much easeir to do:
The Lighting in this shot is somethign similar to what i want in most of my shots. with strong contrasts whihc as to the atmosphere of the shot.