Monday, 13 December 2010

Displacement Map Tests

I have been playign with displacement maps, from Zbrush to Maya, its so i can add lots of details to my characters, but still rig the low poly mesh, makign it easier to work with and render. Its been a bit of a struggle. I followed a tutorial from Gnomon Workshop from 2008, however, it wouldn't work proeprly. In the end after a lot of research i found this article by Scott Spencer and very renowed Zbrush artisit: http://www.pixologic.com/docs/index.php/Scott_Spencer,


After that it became much easeir to do:
This is a screen in maya, its a low poly mesh with a displacement map for rendering


This is the render, not all high settings: - 22 seconds to render with displacment maps on and glow on the eyes.

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