Tuesday, 21 December 2010

RE: - Diagnositic

I tried usign a tutorial by Scott Spencer, to convert my texture to .map files, and re-apply them to my sculpted layer. however i get the same errors:

MENTAL RAY RENDER DIAGNOSTICS:
Performance
- LowPoly_Guard_2GuardPartsSmoothed_obj:ZBrushDispMap has a resolution of 2048x2048 which may be inefficient.
- LowPoly_Guard_2GuardPartsSmoothed_obj:ZBrushNormalMap has a resolution of 2048x2048 which may be inefficient.
- LowPoly_Guard_2GuardPartsSmoothed_obj:ZBrushTexture has a resolution of 2048x2048 which may be inefficient.
- ZBrushDispMap has a resolution of 2048x2048 which may be inefficient.
- If ZBrushDispMap is not a memory mappable file, use imf_copy to convert it to .map format, to improve the performance.
- ZBrushNormalMap has a resolution of 2048x2048 which may be inefficient.
- If ZBrushNormalMap is not a memory mappable file, use imf_copy to convert it to .map format, to improve the performance.
- ZBrushTexture has a resolution of 2048x2048 which may be inefficient.
- If ZBrushTexture is not a memory mappable file, use imf_copy to convert it to .map format, to improve the performance.
// Warning: 9 warnings, see script editor for details. //
// Error: Nothing is currently selected. //

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