Tuesday, 21 December 2010

Mental Ray - Render Diagnosis

MENTAL RAY RENDER DIAGNOSTICS:
Performance
- GuardPartsSmoothed_obj_ZBrushDispMap has a resolution of 2048x2048 which may be inefficient.
- If GuardPartsSmoothed_obj_ZBrushDispMap is not a memory mappable file, use imf_copy to convert it to .map format, to improve the performance.
- GuardPartsSmoothed_obj_ZBrushNormalMap has a resolution of 2048x2048 which may be inefficient.
- If GuardPartsSmoothed_obj_ZBrushNormalMap is not a memory mappable file, use imf_copy to convert it to .map format, to improve the performance.
- GuardPartsSmoothed_obj_ZBrushTexture has a resolution of 2048x2048 which may be inefficient.
- If GuardPartsSmoothed_obj_ZBrushTexture is not a memory mappable file, use imf_copy to convert it to .map format, to improve the performance.
- GuardPolyPaint1_ZBrushDispMap has a resolution of 2048x2048 which may be inefficient.
- If GuardPolyPaint1_ZBrushDispMap is not a memory mappable file, use imf_copy to convert it to .map format, to improve the performance.
- GuardPolyPaint1_ZBrushTexture has a resolution of 2048x2048 which may be inefficient.
- If GuardPolyPaint1_ZBrushTexture is not a memory mappable file, use imf_copy to convert it to .map format, to improve the performance.
- ZBrushDispMap has a resolution of 2048x2048 which may be inefficient.
- If ZBrushDispMap is not a memory mappable file, use imf_copy to convert it to .map format, to improve the performance.
- ZBrushNormalMap has a resolution of 2048x2048 which may be inefficient.
- If ZBrushNormalMap is not a memory mappable file, use imf_copy to convert it to .map format, to improve the performance.
- ZBrushTexture has a resolution of 2048x2048 which may be inefficient.
- If ZBrushTexture is not a memory mappable file, use imf_copy to convert it to .map format, to improve the performance.
// Warning: 16 warnings, see script editor for details. // 


Im going to try this imf_copy stuff and creat .map files, see if that will let me render multiple objects!

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