Over recnet weeks, after orignally testing, exporting low poly meshes from zbruhs with maps, and rendering fine, why all of a sudden im strugglign to render some of my sculpts. For example i can't render the guard mesh, with displacement and normal maps, on fine, but add the extra parts as another object, they don't render.
I accident;y swithced to a maya software redner, and all of a sudden, both objetcs render. I think it has something to do with mental ray memory allocation.
This is something to experiment with!
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